C++ Best Practices and Design Patterns Training

Course 397

  • Duration: 4 days
  • Labs: Yes
  • Language: English
  • Level: Intermediate

The ability to leverage the work of others, avoid pitfalls, and apply proven idioms and patterns can greatly improve the effectiveness of programming efforts. In this C++ Best Practices and Design Patterns course, you learn to increase productivity by combining tools, idioms, syntax, and libraries to produce industrial-strength C++ code. Numerous hands-on exercises provide real-world experience in developing high-quality C++.

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C++ Training Course Information

In this C++ training course, you will:

  • Design and implement efficient object-oriented solutions using C++.
  • Improve code quality using design patterns.
  • Modify a poorly structured application to increase flexibility, robustness, and efficiency.
  • Build robust libraries using namespaces, templates, and exceptions.


You should have a basic knowledge of C++ programming. You should understand the following concepts as implemented in C++:

  • Classes and objects
  • Inheritance
  • Polymorphism or virtual functions
  • Function overloading
  • Six months' full-time C++ programming experience

C++ Best Practices and Design Patterns Course Outline

OO fundamentals

  • Inheritance, encapsulation and polymorphism
  • Classes, objects, and attributes
  • Associations, messages and methods
  • Interfaces and abstract classes

Using the Unified Modeling Language

  • Characteristics of UML
  • Mapping UML into C++

Exploiting development tools

  • Automating the life cycle with CASE tools
  • Code generation and reverse engineering
  • Debuggers and browsers

Introducing design patterns

  • The motivation for design patterns
  • Categories of patterns: creational, behavioral, and structural
  • Describing design patterns

Putting patterns to work

  • Synchronizing multiple views with the Observer pattern
  • Handling recursive data structures with the Composite pattern
  • Minimizing code duplication with the Template Method pattern
  • Managing object creation with the Singleton pattern
  • Decoupling object creation with Factory pattern
  • Separating algorithms from data structures with the Visitor pattern

The Standard Template Library (STL)

  • The structure of the STL
  • Declaring and populating sequence and associative containers
  • Accessing containers using iterators
  • Applying standard and user-supplied algorithms
  • Using function object and lambda expressions

The iostream library

  • Basic input/output
  • Formatting textual output
  • Handling errors in input data
  • Wide character types and internationalization

The thread library

  • Creating and managing threads
  • Handling exclusive access to shared data

Managing memory

  • Recognizing and reducing memory overhead
  • Preventing memory leaks with the unique_ptr and shared_ptr templates
  • Overloading operator new and operator delete
  • Writing and using smart pointers

File storage

  • Preparing classes for simple file storage
  • Storing and retrieving objects using Boost serialization libraries

Increasing reusability

  • Avoiding name clashes using namespaces
  • Using templates for type-safe reusability

Improving robustness and efficiency

  • Strengthening encapsulation by consistent and appropriate use of const
  • Sharing state between lightweight objects
  • Understanding r-value references and move semantics

Things you need to do — and why

  • Virtual destructors
  • Assignment operators and copy constructors

Features to handle with care

  • Friends vs. public members
  • Runtime-type information vs. virtual member functions
  • Multiple and virtual inheritance

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